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Personal Statement

A First-Class degree graduate with Honours, acknowledged as student of the year awarded in 2023. I have extensive knowledge on 3D software and techniques that I have used creatively inside projects individually and team working environments through Game Jams hosted on-campus and through external sources. Eager to learn new skills and thrive off working in collaborative opportunities as I have taken a part in a number of game jams during my professional development.

Education

2021 - 2024

BSc (Honours) - Games Production
Nottingham Trent University | Confetti

  • Achieving a First Class Honours

  • Acknowledgment from Student of the Year (2023)

  • Student Rep for 3rd Year to voice peers viewpoints

2017 - 2019

BTEC - Games Technology
Confetti Institute of Technologies

Briefly describe your degree and any other highlights about your studies you want to share. Be sure to include relevant skills you gained, accomplishments you achieved or milestones you reached during your education.

Technical Skills

Maya, 3Ds Max, ZBrush & Substance Painter

  • Extensive experience of hard surface modelling

  • Excellent implantation of UV unwrapping workflow.

  • Great experience with Texturing within Substance Painter (PBR workflow).

  • Extensive Knowledge on creating custom rigs and animation keyframing, attributes and driven keys.

  • Clean-up on motion capture data.

  • Vast knowledge for optimisation of assets and texture sets (Trimsheets, Texture Atlases).

  • Understanding of sculpting tools and methods to create intricate details.

Unreal Engine 5 & Houdini

  • Extensive knowledge of custom asset and widget implementation.

  • Vast knowledge of setting up animations (Blendspaces, Blueprints, Offsets, Notifies and Montages).

  • Great Understanding of Visual Scripting (Blueprints).

  • Understanding of simulations and methods of implementation to engine.

  • Good understanding of Lighting for in-engine renders and utilising sequencers.

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